⭐Routes
A route is a specific sequence of movements on a wall or rock that Klimbers aim to complete. These paths have defined, though sometimes indistinct, start and finish points.
Indoors, routes are created by routesetters using walls, volumes, holds, and tape. The tape indicates the starting contact points, but the route may utilize the wall surface, corners, or even the friction of the holds themselves. Routes are assigned a relative difficulty using established grading systems, such as the V-scale or the Fontainebleau scale.
Klimbers strive to complete ("send") increasingly difficult routes. Generally, the best Klimber is understood to be the one capable of sending the hardest routes. Though many ways exist to ascend the same route, only one must be completed to achieve the goal. Routes vary significantly in length—from short, top-out boulders starting from a lying position, to long, multi-pitch climbs on large rock faces.
Routes may converge or diverge and their starting BETA can be arbitrary, including sitting, running, jumping, or handstanding. Some routes even require the cooperation of two Klimbers to complete.
Send it!
The term "send" is more precise than "climb" a route, as "climbing" has multiple meanings. One can climb a route without successfully completing ("sending") it, but one cannot send a route without climbing it.
🛠
- (Route.Rule = Constraint)
- Start Stop Zone Crux
- Conflicting Routes in an environment
- "You're in an active route's fall zone"
